![]() In addition to the many people who contributed to commercially released WADs, some authors became involved with the development of other games: (Carmack additionally released the source code for the utilities used to create the game, but these were programmed in Objective-C, for NeXT workstations, and were therefore not directly usable for most people, who were PC users.) Yadex, a fork of DEU 5.21 for Unix systems running X, was later released under the GNU/GPL license. More than 30 other people also helped with the effort and their names appear in the README.1ST file included with the program distribution. Raphaƫl Quinet spearheaded the program development efforts and overall project release while Steve Bareman lead the documentation effort and creation of the DEU Tutorial. Shortly thereafter Doom enthusiasts became involved with further enhancing the DEU program. It was made possible by Matt Fell's release of the Unofficial Doom specifications. ![]() DEU continued development until May of the same year. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU), a program created by Doom fans which made it possible to create entirely new levels, was uploaded to the Internet. Immediately after the initial shareware release of Doom, on December 10, 1993, enthusiasts began working on tools to modify the game.
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